![]() If you need to know why these concepts are important, Youtuber Core A Gaming has a great explanation and SuperPunch Design Works has a brilliant take-down of MK10 in this context. Each change is welcome, however, and the important thing is that MK11 feels bloody good.ĭevoted VG247 readers will know of my penchant for fighting games, and with that comes a particularly nerdy appreciation for animation and keyframes - and this has without a doubt always been Mortal Kombat's one major sticking point to me. A first few hands-on matches give the impression that it could offer a significant improvement and jump beyond MK10 in both feature set and design, but when considered alongside 2017's Injustice 2, it's a more iterative change. The benefit of this back-and-forth is obvious in MK11. Batman, after all, is known for a variety of Batsuits and costumes in his various forms - why not showcase them all through gear? After a successful outing there this system has had a few tweaks and now made the jump to Mortal Kombat 11 as a neat new feature. This is a cool, interesting idea for more casual progression in a fighting game, siloed off away from more serious tournament play, but the idea also just seemed inherently right for Injustice's cast of DC Comics heroes. Injustice 2 introduced a gear system where players could collect RPG-style tiered loot through the various game modes and equip it to create a custom version of each character. This is absolutely plain in Mortal Kombat 11, and the game is all the better for it. If you're a hardcore fighter or NeatherRealm fan you still get a new game every couple of years, but it also allows the two series' to constantly feel fresh and allow each to feed off the ideas of the other in a sort of helpful, symbiotic way. has made, it seems, is to shift the development studio between the worlds of Mortal Kombat and DC Comics in an on-off, tick-tock fashion. One of the smartest decisions Mortal Kombat developer NeatherRealm and publisher Warner Bros. Most importantly, however, it feels like MK11 is taking solid strides to grow, fix and improve the series. ![]() It more or less ticks all of the boxes: it looks great, it's slick moving with generally solid performance, and there's loads of gory spine ripping and face-stomping. After a good few matches it's safe to say that this latest entry feels like the the best since the series' much-lauded 2011 reboot. Taking lessons from both its direct predecessor and Injustice 2, Mortal Kombat 11 looks poised to breathe brutal new life into the series.Īs the internet was bombarded with a slew of trailers for Mortal Kombat 11, I was getting stuck in to multiplayer.
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